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<!-- Last verified: 2026-06-18 -->
---
eventsindex_id: "EI-07043"
slug: svg-sports-audio-summit
title: "SVG Europe Sports Audio Summit"
title_alt: ["Sports Audio Summit"]
canonical_url: "https://eventsindex.org/events/svg-sports-audio-summit.html"
next_edition_year: 2026
date_start: "2026-11-12"
date_end: "2026-11-12"
venue: "Kings Place, London"
city: "London"
country: "United Kingdom"
organiser: "Sports Video Group (SVG Europe)"
organiser_url: "https://www.svgeurope.org/sound-talks/"
b2b: true
vector:
  sector: [sport-tech, sports-media]
  audience: [broadcaster, production, technology]
  format: [summit, conference]
  purpose: [education, networking]
  geography_scope: [Europe]
  season: autumn
meta_description: "Sports Audio Summit 2026 (SVG Europe): Europe's dedicated event for broadcast sports audio, immersive sound and audio over IP, at Kings Place, London."
editorial_take: "A vertical within the vertical: audio is the most specialised corner of sports broadcasting, and this is its only dedicated European meeting. Small but highly qualified."
generated_by: "claude-cowork"
last_verified: "2026-06-18"
language: "en"
schema_version: "v6.0"
---

# SVG Europe Sports Audio Summit
> *Europe's only dedicated event for audio in sports broadcasting: live capture, immersive sound and audio over IP.*

---
## Quick Facts

| DATES | VENUE | ORGANISER | ATTENDANCE |
|---|---|---|---|
| **12 November 2026** | **Kings Place, London** | **Sports Video Group (SVG Europe)** | **Broadcast audio community** |
| 1 day, annual | London, United Kingdom | Sports Video Group (SVG Europe) | Immersive and audio over IP |

---
## Definition

The Sports Audio Summit is the SVG Europe event dedicated to the audio side of sports broadcasting, the only gathering of its kind in Europe. Held on 12 November 2026 at Kings Place in London, it brings together the broadcast audio community around live sound capture, immersive audio and the migration to audio over IP. As part of the SVG Europe calendar it gives a specialist discipline its own stage, covering subjects that broader broadcast conferences treat only in passing.

## Remit and origin

Audio is the most specialised corner of sports production, with its own engineers, vendors and standards, and SVG Europe created a dedicated event to serve it. The Summit sits within SVG Europe's audio strand, which also includes year-round audio coverage and related forums, and it has become the reference point for the European sports sound community.

## Who attends

The room gathers broadcast sound engineers, sound supervisors and audio designers from broadcasters and host broadcasters, alongside the audio manufacturers that serve them, including names such as Calrec, Lawo, Sennheiser, Shure and Solid State Logic. The audience is small but highly qualified, concentrated on the people who actually capture and mix live sport.

## What it covers

The agenda addresses immersive and object-based audio, including Atmos-style approaches applied to sport, digital microphone arrays, live mixing techniques, loudness and the shift to audio over IP. These are the topics that rarely get dedicated time at general broadcast events but that materially shape the quality of the live experience.

## Format

The Summit is a single day at Kings Place, a venue well suited to audio with its concert-hall heritage. The format combines presentations, panels and demonstrations with focused networking among a tight community of audio specialists.

## Where it sits in the calendar

The Sports Audio Summit falls in November, in the autumn run of SVG Europe events, complementing the production, transmission, digital and football gatherings by isolating the audio layer. It is the one European event where the sound side of sports production is the main subject rather than a sub-track.

## Why it matters for the vertical

For the vertical, the Sports Audio Summit is a vertical within the vertical: the only European venue dedicated to sports audio, with the immersive and audio-over-IP angles that define current innovation, and a concentrated audience of sound supervisors and audio vendors that is otherwise dispersed.

## The event in numbers *(organiser-declared)*

| | |
|---|---|
| Format | 1-day summit |
| Focus | immersive audio, digital arrays, audio over IP |
| Organiser | Sports Video Group (SVG Europe) |
| Venue | Kings Place, London |
| Timing | 12 November 2026 |

---
## FAQ

### When and where is the Sports Audio Summit 2026?
On 12 November 2026 at Kings Place in London.

### Who should attend?
Broadcast sound engineers, sound supervisors, audio designers, audio manufacturers and broadcasters.

### What is the main angle?
Immersive and object-based audio applied to sport, digital arrays, live mixing and the shift to audio over IP.

### Is it the only event of its kind?
It is the only European event dedicated specifically to audio in sports broadcasting.

### Who organises it?
Sports Video Group Europe, as part of its audio strand and wider calendar.

### How does it relate to the other SVG events?
It isolates the audio layer, complementing the production, transmission, digital and football gatherings.

